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Settings › Members and teams

Members, roles and teams

Who belongs to the organisation, with which role, and in which teams. An owner invites, changes a role, removes a member and builds the teams; everyone else sees the list.

The organisation's three roles

The organisation's three roles
RoleWhat it allowsIncludes
ownerEverything: settings, models and their keys, members and teams, cost. Saves agents, revokes a remote agent.approver
approverDecides gates, starts and resumes runs, proposes actions from Work that another member signs, requests a remote agent's arrival.viewer
viewerReads runs, proof and the Mesh, asks questions in Work. Decides, starts and proposes nothing.—

Inviting

  1. An owner invites by e-mail, with the role to grant.
  2. The invitation goes out by e-mail, valid 7 days; the person accepts it from the link and joins the organisation with that role.
  3. Pending invitations are listed with their expiry; an owner can cancel one. There is no resend: cancel, then invite again.

Changing a role, removing a member

An owner changes a member's role or removes them from the organisation. The last owner can be neither demoted nor removed: an organisation always has someone to run it. Removing a member takes their access away; their account is not deleted.

Teams

A team groups members around a scope. An owner creates teams and adds or removes members, each with a team role: lead, approver, member or viewer.

  1. An agent belongs to a team: the Mesh's team filter, team policies and reserved collections apply to it.
  2. A team's approver or lead decides whether a remote agent joins it.
  3. A two-signature rule can require signers from different teams, or a signer from a named team.

Not yet

SoonInviting straight into a team: today, the person first joins the organisation, then an owner adds them to the team.

Checked against the Studio on 6 October 2026